///*
// * [The "BSD licence"]
// * Copyright (c) 2005-2008 Terence Parr
// * All rights reserved.
// *
// * Conversion to C#:
// * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
// * All rights reserved.
// *
// * Redistribution and use in source and binary forms, with or without
// * modification, are permitted provided that the following conditions
// * are met:
// * 1. Redistributions of source code must retain the above copyright
// *    notice, this list of conditions and the following disclaimer.
// * 2. Redistributions in binary form must reproduce the above copyright
// *    notice, this list of conditions and the following disclaimer in the
// *    documentation and/or other materials provided with the distribution.
// * 3. The name of the author may not be used to endorse or promote products
// *    derived from this software without specific prior written permission.
// *
// * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
// * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
// * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
// * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// */

//namespace Antlr.Runtime
//{
//    using Encoding = System.Text.Encoding;
//    using File = System.IO.File;

//    /** <summary>
//     *  This is a char buffer stream that is loaded from a file
//     *  all at once when you construct the object.  This looks very
//     *  much like an ANTLReader or ANTLRInputStream, but it's a special case
//     *  since we know the exact size of the object to load.  We can avoid lots
//     *  of data copying. 
//     *  </summary>
//     */
//    [System.Serializable]
//    public class ANTLRFileStream : ANTLRStringStream
//    {
//        protected string fileName;

//        public ANTLRFileStream( string fileName ) 
//            : this( fileName, null )
//        {
//        }

//        public ANTLRFileStream( string fileName, Encoding encoding )
//        {
//            this.fileName = fileName;
//            Load( fileName, encoding );
//        }

//        public virtual void Load( string fileName, Encoding encoding )
//        {
//            if ( fileName == null )
//            {
//                return;
//            }
//            throw new System.NotSupportedException();
//            /*
//            string text;
//            if (encoding == null)
//                text = File.re.ReadAllText(fileName);
//            else
//                text = File.ReadAllText(fileName, encoding);

//            data = text.ToCharArray();
//            n = data.Length;*/
//        }

//        public override string SourceName
//        {
//            get
//            {
//                return fileName;
//            }
//        }
//    }
//}
